Building mechanics are based on blueprints and on real ingredients needed. Buildings provide shelter against weather and can be damaged i.e. by very strong wind, high tidal waves or by a tsunami.
Crafted items lose durability with time and will break down if not repaired. The durability of the crafted items depends on the crafting stat. The higher the stat, the higher the durability.
Probably the most interesting aspect of Escape The Pacific is the realistic Season and GeoLocation system. The entire environment and weather system is based on Latitude and the day of the year.
The map is generated randomly and procedurally, based on a seed number. The seed number is also generated randomly or can be manually entered by the player.
Island clusters are being generated randomly, far away from each other. Sailing between clusters can take several days. It is truly an astonishing and calming feeling to spot the first island after days of fighting the elements out on a stormy ocean.
The sailing mechanics are based on real world physics and mechanics. Together with our modular and customizable Raft Building system it opens a brand new world in ocean based survival games.
The Player Stats system is a mix between survival and RPG elements. The Level Drop system and the experience point distribution mechanics give you a plethora of customization elements for your gameplay.